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Heroic Adventure!

Mapping Heroic Adventure!

This project has gone through several different forms of source control and bug/issue/feature tracking (currently CodePlex for both) and has gotten a bit unwieldy. 

Lots of features have been started but not finished. Some of the stuff that's been implemented doesn't work quite the way I want it to, and other things could be rewritten to take advantage of newe, faster technologies.

To this end, I've decided to map out all the features I want to exist in HA! from the random dungeons to the hero properties and everything in between.  I'm using a technique called Mind Mapping to lay it all out. I'm using the FreeMind software to do it. (You can grab a copy at Freemind.Sourceforge.Net)

I'm only about 20% done with the map, but as I get further I'll post a copy of the file for anyone who wants to look at it. 

 

Published Jun 11 2008, 11:01 PM by admin
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About admin

Chris Williams is a Technology Evangelist for Magenic. He is the founder of several .NET User Groups on the east coast, and most recently the Twin Cities XNA User Group (www.twincitiesxnausergroup.com) in Minneapolis, MN. He is a VB.NET MVP, rabid blogger and owner of www.ILoveVB.NET. He's also a MCT, MCSD (.NET) Early Adopter, MCAD, freelance game developer, occasional author, tech editor, code camp & user group speaker, vintage arcade game collector and plays a pretty mean guitar in Rock Band.
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