Pondering Pause

So, it's been a few months since I posted here.  But, it's not like I've been slacking.  I've even fleshed out some of the start-up sequence code for Nimble (I ended up changing one of my dev machines, and that caused me to need to do some extra caps checks and respond properly to what was found).  And then there is work and a half-dozen other "free time" projects (won't go into a list here).

 But, now we've come to a point where I need to stop and ponder a few things.  First, SlimDX has their June 2008 release out, which changes a few things ... and I think it would be best to bring Nimble up to the latest-and-greatest.  Second, I've been thinking through the games I'd like to get to making.  The responses I've gotten from the ARA Tech Demo (plus some of my own re-tinkering) have made that fade from my mind as my "next big project".  I find myself sliding back to my strategy/board gaming roots.  And those sorts of games wouldn't really require a full Nimble2D-type engine to get to coding them ... in fact, they could probably be done using straight Graphics.Drawing calls.  Finally, I've found myself paying some attention to some wise advice I received from one of the folks hanging out at the Indiegamers Forums -- find/build an engine to use quickly, so that games can get made.

And now I'm off on a week's vacation ... and I plan to do some pondering.  Advice and comments are always welcome! :-)

Published Sunday, June 29, 2008 3:47 PM by MattWorden

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