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It's All About the Cameras

Organization of the Core The structure of the Nimble2D library is based on the idea of a central "Core" object that contains references to all of the major component objects and gives a coordinated means for all objects to be able to work off...
Posted by MattWorden | with no comments

Doing 2D in SlimDX

Now that I've had a couple of weeks to play around with 2D programming in Direct3D9 via SlimDX, here are a few things that I've found. After creating the Direct3D Device (as explained in the " Graphics Enumeration and Launching the Game Form...
Posted by MattWorden | 2 comment(s)
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Laying Out the Graphics Approach

I won't be able to do much more coding until the weekend. So, I figured I should give a quick overview of how I'm going to approach the main graphics drawing routine. I'll start high-level and work downward, then spiral back upward, and then...
Posted by MattWorden | with no comments