Sign in
|
Join
|
Help
Nimble2D
A 2D game development blog using VB.Net.
This Blog
Home
Contact
About
Syndication
RSS
Atom
Comments RSS
Search
Go
Tags
Cameras
Efficiencies
GameSpace
GDI+
KudosToOthers
Layers
Nimble2D
NimbleInput
NimbleOverview
SlimDX
Sprites
Timing & Interactions
News
As of September 2008, there is a shift in the focus of this blog. I have dropped the SlimDX/DirectX approach for a fast, high-powered, do-everything system and will be concentrating on simpler strategy games, board games and mini-games using VB.Net and the methods in the Graphics.Drawing namespace.
Navigation
Home
Blogs
Forums
Photos
Downloads
Archives
March 2009 (1)
February 2009 (2)
November 2008 (1)
October 2008 (3)
September 2008 (1)
June 2008 (1)
March 2008 (1)
February 2008 (2)
January 2008 (5)
Links
SlimDX Wiki
GPwiki
XNA Machine Blog
GameDev.Net
Matt Worden Games
Browse by Tags
All Tags
»
Efficiencies
(
RSS
)
GDI+
Nimble2D
Timing & Interactions
Wednesday, February 11, 2009 11:14 PM
Another Look at the Pixel-Plotting Tests
Thanks to codeimp's comment on my previous post, I went back to my pixel-plotting test app to add-in a LockBits method to see how it would stand up to the pure GDI+ methods. As it turns out, I found that a poorly-placed "End If" was causing...
Posted by
MattWorden
| with
no comments
Filed under:
GDI+
,
Efficiencies
Monday, February 09, 2009 8:20 PM
Interesting Pixel-Plotting Efficiency Test Results
I recently ran a little experiment to see which would be the fastest way to plot a bunch of single pixels using the methods available in the System.Drawing namespace. It turns out, for those who haven't looked, that there is no set-pixel type method...
Posted by
MattWorden
|
2 comment(s)
Filed under:
GDI+
,
Efficiencies
Monday, October 20, 2008 11:58 AM
Tick-Tock Game Clock
There are some things needed in a game that are independent of the graphics system. One of them is the system used to keep track of time passing as the game runs. I prefer to work with a delta-time based system. This means that we figure out how much...
Posted by
MattWorden
| with
no comments
Filed under:
Nimble2D
,
Efficiencies
,
Timing & Interactions
Thursday, October 16, 2008 2:58 PM
Making GDI+ Nimble
One thing that the GDI+ (System.Drawing namespace in VB.Net) system is *not* is overly quick. It does a great job of certain things required by a more general, modern OS-based drawing system -- fonts, alpha, lines & shapes, etc. But it isn't game...
Posted by
MattWorden
|
1 comment(s)
Filed under:
GDI+
,
Efficiencies