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Pondering Pause

So, it's been a few months since I posted here. But, it's not like I've been slacking. I've even fleshed out some of the start-up sequence code for Nimble (I ended up changing one of my dev machines, and that caused me to need to do some...
Posted by MattWorden | with no comments

Units of Measure

I've been working through some auto-moving sprite functionality, and have wandered a bit further down that road than I originally expected to at this point ... so now I need to back up a bit to get back on the main route of progress. Here is my list...

A GDI-based Screenshot Method

I was struggling with trying to make an easy screenshot method using SlimDX. Looking at MDX samples, the standard method was to grab the Backbuffer into a surface (Device.GetBackbuffer), then use the SurfaceLoader.Save helper method to save that surface...
Posted by MattWorden | with no comments
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A Nimble Launch

On this first post of the new blogspace for Nimble2D , I'd like to do two things: (1) Give credit where it is due, and (2) give a brief overview of how I see this project at the start. So, credit ... First, a big thank you to Chris Williams for setting...