Sign in
|
Join
|
Help
Nimble2D
A 2D game development blog using VB.Net.
This Blog
Home
Contact
About
Syndication
RSS
Atom
Comments RSS
Search
Go
Tags
Cameras
Efficiencies
GameSpace
GDI+
KudosToOthers
Layers
Nimble2D
NimbleOverview
SlimDX
Sprites
Timing & Interactions
News
As of September 2008, there is a shift in the focus of this blog. I have dropped the SlimDX/DirectX approach for a fast, high-powered, do-everything system and will be concentrating on simpler strategy games, board games and mini-games using VB.Net and the methods in the Graphics.Drawing namespace.
Navigation
Home
Blogs
Forums
Photos
Downloads
Archives
October 2008 (3)
September 2008 (1)
June 2008 (1)
March 2008 (1)
February 2008 (2)
January 2008 (5)
Links
SlimDX Wiki
GPwiki
XNA Machine Blog
GameDev.Net
Matt Worden Games
Browse by Tags
All Tags
»
Layers
»
Sprites
(
RSS
)
Cameras
GameSpace
Nimble2D
Thursday, January 24, 2008 12:33 PM
Laying Out the Graphics Approach
I won't be able to do much more coding until the weekend. So, I figured I should give a quick overview of how I'm going to approach the main graphics drawing routine. I'll start high-level and work downward, then spiral back upward, and then...
Posted by
MattWorden
| with
no comments
Filed under:
Nimble2D
,
GameSpace
,
Layers
,
Sprites
,
Cameras