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It's All About the Cameras

Organization of the Core The structure of the Nimble2D library is based on the idea of a central "Core" object that contains references to all of the major component objects and gives a coordinated means for all objects to be able to work off...
Posted by MattWorden | with no comments

NimbleInput Overview

One of the first things I like to think through is how user input will be provided in a game, and how I want to manage that within my game code. I've become fond of working at the higher abstraction level of "user actions" within the game...
Posted by MattWorden | with no comments