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Done Pondering, Shifting Gears

As my last post detailed (a couple of months ago), I came to a crossroads and have figured out a direction to go. The games I hope to make in the near future are not very complex and do not require amazing graphics capabilities. So, I will take this blog...
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Pondering Pause

So, it's been a few months since I posted here. But, it's not like I've been slacking. I've even fleshed out some of the start-up sequence code for Nimble (I ended up changing one of my dev machines, and that caused me to need to do some...
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Units of Measure

I've been working through some auto-moving sprite functionality, and have wandered a bit further down that road than I originally expected to at this point ... so now I need to back up a bit to get back on the main route of progress. Here is my list...

Breaking Up the Solution, and How I Program

I expect, in the end, Nimble2D will be a rather full-featured library for making games -- graphics, particles, collisions, input, sound effects, music, etc. But to get there, I will need to break things up into manageable chunks, building higher priority...
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A Nimble Launch

On this first post of the new blogspace for Nimble2D , I'd like to do two things: (1) Give credit where it is due, and (2) give a brief overview of how I see this project at the start. So, credit ... First, a big thank you to Chris Williams for setting...