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Pondering Pause

So, it's been a few months since I posted here. But, it's not like I've been slacking. I've even fleshed out some of the start-up sequence code for Nimble (I ended up changing one of my dev machines, and that caused me to need to do some...
Posted by MattWorden | with no comments

Doing 2D in SlimDX

Now that I've had a couple of weeks to play around with 2D programming in Direct3D9 via SlimDX, here are a few things that I've found. After creating the Direct3D Device (as explained in the " Graphics Enumeration and Launching the Game Form...
Posted by MattWorden | 2 comment(s)
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A GDI-based Screenshot Method

I was struggling with trying to make an easy screenshot method using SlimDX. Looking at MDX samples, the standard method was to grab the Backbuffer into a surface (Device.GetBackbuffer), then use the SurfaceLoader.Save helper method to save that surface...
Posted by MattWorden | with no comments
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