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Nimble2D
A 2D game development blog using VB.Net.
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As of September 2008, there is a shift in the focus of this blog. I have dropped the SlimDX/DirectX approach for a fast, high-powered, do-everything system and will be concentrating on simpler strategy games, board games and mini-games using VB.Net and the methods in the Graphics.Drawing namespace.
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Sunday, June 29, 2008 3:47 PM
Pondering Pause
So, it's been a few months since I posted here. But, it's not like I've been slacking. I've even fleshed out some of the start-up sequence code for Nimble (I ended up changing one of my dev machines, and that caused me to need to do some...
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Tuesday, February 12, 2008 7:22 PM
Doing 2D in SlimDX
Now that I've had a couple of weeks to play around with 2D programming in Direct3D9 via SlimDX, here are a few things that I've found. After creating the Direct3D Device (as explained in the " Graphics Enumeration and Launching the Game Form...
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Friday, January 25, 2008 10:08 AM
A GDI-based Screenshot Method
I was struggling with trying to make an easy screenshot method using SlimDX. Looking at MDX samples, the standard method was to grab the Backbuffer into a surface (Device.GetBackbuffer), then use the SurfaceLoader.Save helper method to save that surface...
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MattWorden
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