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Using the clsGameClock Class

The previous post introduced the Game Clock class that I'll be using with the Nimble libraries and walked through a few concepts that were considered in putting the class together. I mentioned in that post that I wanted the system to be flexible enough...
Posted by MattWorden | with no comments

Tick-Tock Game Clock

There are some things needed in a game that are independent of the graphics system. One of them is the system used to keep track of time passing as the game runs. I prefer to work with a delta-time based system. This means that we figure out how much...