As many of you no doubt know, the XNA 2.0 bits shipped last night. Initial thoughts?
Well for starters there's no support for the 360 (only in the beta) but that will be ficed in the full release.
I'm pretty stoked about the networked gaming potential.
Also, there's support for Visual Studio 2005 versions other than Express, which certainly makes this project easier.
I haven't had a chance to play with the monospaced spritefonts yet, but I'll post on that soon (probably tomorrow.)