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<?xml-stylesheet type="text/xsl" href="http://ilovevb.net/Web/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Nimble2D Files</title><link>http://ilovevb.net/Web/files/folders/nimble2d/default.aspx</link><description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 20917.1142)</generator><item><title>Game Clock Class (clsGameClock.vb)</title><link>http://ilovevb.net/Web/files/folders/nimble2d/entry162.aspx</link><pubDate>Mon, 20 Oct 2008 17:15:22 GMT</pubDate><guid isPermaLink="false">f079997d-67b3-4d49-aaea-86507d683840:162</guid><dc:creator>MattWorden</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;A VB class to be used for in-game timing.&lt;/p&gt;</description><enclosure url="http://ilovevb.net/Web/files/folders/162/download.aspx" length="7704" type="text/plain" /></item><item><title>Astro Miner - My Entry in the October 2008 GPWiki Game Programming Challenge</title><link>http://ilovevb.net/Web/files/folders/nimble2d/entry159.aspx</link><pubDate>Sun, 12 Oct 2008 18:08:38 GMT</pubDate><guid isPermaLink="false">f079997d-67b3-4d49-aaea-86507d683840:159</guid><dc:creator>MattWorden</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;See this thread at the GPWiki Forums for more details: &lt;a href="http://gpwiki.org/forums/viewtopic.php?t=8399"&gt;http://gpwiki.org/forums/viewtopic.php?t=8399&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;quot;Astro Miner&amp;quot; is a game based on the old &amp;quot;Asteroids&amp;quot; game, but with quite a bit&amp;nbsp;of extra stuff added in.&amp;nbsp; It is a &amp;quot;mini-game&amp;quot; for Windows -- presented on a Windows form with a 500x500 playing area.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;This entry was written in 1 week&amp;#39;s time.&amp;nbsp; While it doesn&amp;#39;t use a formal Nimble2D framework, it makes use of some of the concepts.&amp;nbsp; (Warning:&amp;nbsp; The code is horrible ... but the end product is what I was after.)&lt;/p&gt;
&lt;p&gt;&amp;nbsp;System Requirements: Windows OS with .Net Framework 2.0 and a minimum CPU of 1 Ghz.&amp;nbsp; (Graphics card doesn&amp;#39;t matter because the game uses the Windows GDI for drawing.)&lt;/p&gt;
&lt;p&gt;&amp;nbsp;Enjoy!&lt;/p&gt;</description><enclosure url="http://ilovevb.net/Web/files/folders/159/download.aspx" length="8610353" type="application/x-zip-compressed" /></item><item><title>"Air Rally Ace" Tech Demo Install File</title><link>http://ilovevb.net/Web/files/folders/nimble2d/entry115.aspx</link><pubDate>Wed, 12 Mar 2008 14:55:21 GMT</pubDate><guid isPermaLink="false">f079997d-67b3-4d49-aaea-86507d683840:115</guid><dc:creator>MattWorden</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;This is the installation file for a tech demo of the &amp;quot;air race&amp;quot; portion of &amp;quot;Air Rally Ace&amp;quot;, which is an airplane racing game that I was working on.&amp;nbsp; (The project is on indefinite pause at this point.)&lt;/p&gt;
&lt;p&gt;I want to get Nimble2D into position to be able to deliver similiar style of gameplay and effects (pay attention to the colored smoke and explosion/particle effects).&lt;/p&gt;
&lt;p&gt;&amp;nbsp;System Requirements:&amp;nbsp; Win2000/XP, DirectX 8.1 (or later), a graphics card that can handle DirectX8 games, CPU of P3/500 or better.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;-Matt&lt;/p&gt;</description><enclosure url="http://ilovevb.net/Web/files/folders/115/download.aspx" length="18856457" type="application/octet-stream" /></item><item><title>"QuickTrig" Class -- A 2D trig helper class</title><link>http://ilovevb.net/Web/files/folders/nimble2d/entry110.aspx</link><pubDate>Sat, 08 Mar 2008 17:20:45 GMT</pubDate><guid isPermaLink="false">f079997d-67b3-4d49-aaea-86507d683840:110</guid><dc:creator>MattWorden</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;The ZIP file contains the class&amp;#39; source code file, plus a read-me with licensing, usage, and support information.&amp;nbsp; This class assumes that angles will be in degrees, with 0 degrees pointing &amp;quot;up&amp;quot; and values increasing in the clockwise direction.&amp;nbsp; It can be &amp;quot;plugged-in&amp;quot; to any 2D game code that wants to use that degrees-based approach, no matter what rendering engine is used.&lt;/p&gt;</description><enclosure url="http://ilovevb.net/Web/files/folders/110/download.aspx" length="3287" type="application/x-zip-compressed" /></item></channel></rss>