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<?xml-stylesheet type="text/xsl" href="http://ilovevb.net/Web/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>VB XNA Samples</title><link>http://ilovevb.net/Web/files/folders/samples/default.aspx</link><description /><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 20917.1142)</generator><item><title>VB.NET XNA Heightmap Collision Sample</title><link>http://ilovevb.net/Web/files/folders/samples/entry61.aspx</link><pubDate>Fri, 28 Dec 2007 07:12:38 GMT</pubDate><guid isPermaLink="false">f079997d-67b3-4d49-aaea-86507d683840:61</guid><dc:creator>admin</dc:creator><slash:comments>0</slash:comments><description>&lt;h1&gt;Heightmap Collision&lt;/h1&gt;
&lt;p&gt;This sample demonstrates how to move objects along a heightmap. It is based on the Generated Geometry sample, which creates a landscape from a bitmap. We build upon that sample, showing how to quickly calculate the height of any point on that heightmap.&lt;/p&gt;</description><enclosure url="http://ilovevb.net/Web/files/folders/61/download.aspx" length="1015241" type="application/x-zip-compressed" /></item><item><title>VB.NET XNA Billboard Sample</title><link>http://ilovevb.net/Web/files/folders/samples/entry58.aspx</link><pubDate>Thu, 27 Dec 2007 07:53:15 GMT</pubDate><guid isPermaLink="false">f079997d-67b3-4d49-aaea-86507d683840:58</guid><dc:creator>admin</dc:creator><slash:comments>0</slash:comments><description>&lt;h1&gt;Billboard Sample&lt;/h1&gt;
&lt;p&gt;This sample shows how to efficiently render large numbers of billboard sprites, using a vertex shader to perform the billboard computations entirely on the GPU. &lt;/p&gt;</description><enclosure url="http://ilovevb.net/Web/files/folders/58/download.aspx" length="463024" type="application/x-zip-compressed" /></item><item><title>VB.NET XNA Bloom PostProcess Sample</title><link>http://ilovevb.net/Web/files/folders/samples/entry56.aspx</link><pubDate>Tue, 25 Dec 2007 02:45:09 GMT</pubDate><guid isPermaLink="false">f079997d-67b3-4d49-aaea-86507d683840:56</guid><dc:creator>admin</dc:creator><slash:comments>0</slash:comments><description>&lt;h1&gt;BloomPostprocess Sample&lt;/h1&gt;
&lt;p&gt;This sample shows how to use bloom post-processing filters to add a glow effect over the top of an existing scene. &lt;/p&gt;</description><enclosure url="http://ilovevb.net/Web/files/folders/56/download.aspx" length="16342350" type="application/x-zip-compressed" /></item><item><title>VB.NET XNA Color Replacement Sample</title><link>http://ilovevb.net/Web/files/folders/samples/entry54.aspx</link><pubDate>Tue, 25 Dec 2007 00:45:20 GMT</pubDate><guid isPermaLink="false">f079997d-67b3-4d49-aaea-86507d683840:54</guid><dc:creator>admin</dc:creator><slash:comments>0</slash:comments><description>&lt;h1&gt;Color Replacement Sample&lt;/h1&gt;
&lt;p&gt;This sample demonstrates how to render parts of an object with a user-defined color.&lt;/p&gt;</description><enclosure url="http://ilovevb.net/Web/files/folders/54/download.aspx" length="2239119" type="application/x-zip-compressed" /></item><item><title>VB.NET XNA Transformed Collision Sample</title><link>http://ilovevb.net/Web/files/folders/samples/entry50.aspx</link><pubDate>Fri, 21 Dec 2007 15:43:07 GMT</pubDate><guid isPermaLink="false">f079997d-67b3-4d49-aaea-86507d683840:50</guid><dc:creator>admin</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;&amp;nbsp;Here&amp;#39;s the VB.NET version of the source code from #3 in the three part collision series. Original Tutorial can be found at the Creators Club site: &lt;a href="http://creators.xna.com/"&gt;http://creators.xna.com/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h1&gt;Collision Series 3: 2D Collision with Transformed Objects&lt;/h1&gt;
&lt;p&gt;This article explains how to perform per-pixel collision detection on sprites by using linear transformations such as rotation or scale. &lt;/p&gt;
&lt;h1 class="heading"&gt;Introduction&lt;/h1&gt;
&lt;div class="hxnx1" id="ID2EM"&gt;
&lt;p&gt;In the previous sample, you enhanced your simple obstacle avoidance game by adding per-pixel collisions, which are more accurate than the previously existing bounding rectangle test. The per-pixel technique presented in tutorial 2 accommodates only positioned sprites, without any other transformations. For many games, this is completely sufficient. However, if your game requires objects that are rotated, scaled, or otherwise linearly transformed, you are going to need a more sophisticated per-pixel collision test.&lt;/p&gt;&lt;/div&gt;</description><enclosure url="http://ilovevb.net/Web/files/folders/50/download.aspx" length="36424" type="application/x-zip-compressed" /></item><item><title>VB.NET XNA Per Pixel Collision Sample</title><link>http://ilovevb.net/Web/files/folders/samples/entry39.aspx</link><pubDate>Wed, 19 Dec 2007 04:44:30 GMT</pubDate><guid isPermaLink="false">f079997d-67b3-4d49-aaea-86507d683840:39</guid><dc:creator>admin</dc:creator><slash:comments>0</slash:comments><description>&lt;div id="mainSection"&gt;
&lt;div id="mainBody"&gt;
&lt;h1&gt;2D Collision Sample 2: Per-Pixel&lt;/h1&gt;This sample demonstrates per-pixel collision detection. 
&lt;div class="alert"&gt;&lt;/div&gt;&lt;a class="" title="ID2EM" name="ID2EM"&gt;&lt;/a&gt;
&lt;h1 class="heading"&gt;Introduction&lt;/h1&gt;
&lt;div class="hxnx1" id="ID2EM"&gt;
&lt;p&gt;In the previous example, you created a simple object avoidance game using rectangle collision detection. The rectangles used were only an approximation of the blocks and person drawn into the textures. You may have noticed the exclusive use of rectangles resulted in imprecise behavior for nonrectangular objects.&lt;/p&gt;
&lt;p&gt;In order to achieve the desired behavior, the code must examine every overlapping pixel to determine if there is a collision. This is called per-pixel collision.&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;</description><enclosure url="http://ilovevb.net/Web/files/folders/39/download.aspx" length="49114" type="application/x-zip-compressed" /></item><item><title>VB.NET XNA Rectangle Collision Sample</title><link>http://ilovevb.net/Web/files/folders/samples/entry36.aspx</link><pubDate>Sun, 16 Dec 2007 19:11:56 GMT</pubDate><guid isPermaLink="false">f079997d-67b3-4d49-aaea-86507d683840:36</guid><dc:creator>admin</dc:creator><slash:comments>0</slash:comments><description>&lt;h1&gt;2D Collision Sample 1: Rectangle&lt;/h1&gt;
&lt;p&gt;This sample shows a simple technique for constraining motion and collision detection in 2D. &lt;a class="" title="ID2EJ" name="ID2EJ"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;h1 class="heading"&gt;Introduction&lt;/h1&gt;
&lt;div class="hxnx1" id="ID2EJ"&gt;
&lt;p&gt;Games do not need to be complex to be fun and interesting. Obstacle avoidance games consist of a character and some objects that are on a crash course towards each other. The player must avoid the oncoming objects.&lt;/p&gt;&lt;/div&gt;</description><enclosure url="http://ilovevb.net/Web/files/folders/36/download.aspx" length="59671" type="application/x-zip-compressed" /></item><item><title>VB.NET XNA Chase and Evade Sample</title><link>http://ilovevb.net/Web/files/folders/samples/entry29.aspx</link><pubDate>Mon, 03 Dec 2007 04:29:37 GMT</pubDate><guid isPermaLink="false">f079997d-67b3-4d49-aaea-86507d683840:29</guid><dc:creator>admin</dc:creator><slash:comments>0</slash:comments><description>&lt;h1&gt;Chasing and Evading Sample&lt;/h1&gt;
&lt;p&gt;This sample shows how to implement several simple behaviors for AI, including chasing, evading, and wandering. &lt;a class="" title="ID2EK" name="ID2EK"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;h1 class="heading"&gt;Sample Overview&lt;/h1&gt;
&lt;div class="hxnx1" id="ID2EK"&gt;
&lt;p&gt;This sample demonstrates chasing and evading behaviors by using three actors—a cat, a mouse, and a tank. The tank and the mouse are controlled by AI, and the cat is controlled by the player. The tank chases the cat, and the mouse runs from the cat. The tank and the mouse wander around the screen when the cat is not nearby. The &amp;quot;turn toward&amp;quot; functionality from the aiming sample makes it very simple to create these behaviors: chase, evade, and wander.&lt;/p&gt;&lt;/div&gt;</description><enclosure url="http://ilovevb.net/Web/files/folders/29/download.aspx" length="241007" type="application/octet-stream" /></item><item><title>VB.NET XNA Chase Camera Sample</title><link>http://ilovevb.net/Web/files/folders/samples/entry25.aspx</link><pubDate>Fri, 30 Nov 2007 08:54:03 GMT</pubDate><guid isPermaLink="false">f079997d-67b3-4d49-aaea-86507d683840:25</guid><dc:creator>admin</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;This was the third sample I converted, pretty basic stuff. In addition to converting from C# to VB.NET, it&amp;#39;s also been updated for XNA 2.0.&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;
&lt;h1&gt;Chase Camera Sample&lt;/h1&gt;
&lt;p&gt;This sample demonstrates how to create a simple chase camera with spring physics. &lt;a class="" title="ID2EK" name="ID2EK"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;h1 class="heading"&gt;Sample Overview&lt;/h1&gt;
&lt;div class="hxnx1" id="ID2EK"&gt;
&lt;p&gt;In this sample, you can pilot a Spacewar ship from a third-person chase camera view. The motion of both the ship and the camera are governed by simple physics. When the ship speeds away, the camera pulls back. When the ship turns, the camera lags behind in the turn to show a partial profile view of the ship. When the ship stops moving, the camera gradually slides back into place. &lt;/p&gt;
&lt;p&gt;By pressing a button, you can compare and contrast the spring-based camera with a rigid, fixed-offset camera. You will notice that the spring-based camera provides a greater sense of speed and the ship will feel more natural to control. &lt;/p&gt;&lt;/div&gt;</description><enclosure url="http://ilovevb.net/Web/files/folders/25/download.aspx" length="1577355" type="application/x-zip-compressed" /></item><item><title>VB.NET XNA Aiming Sample</title><link>http://ilovevb.net/Web/files/folders/samples/entry22.aspx</link><pubDate>Fri, 30 Nov 2007 08:04:58 GMT</pubDate><guid isPermaLink="false">f079997d-67b3-4d49-aaea-86507d683840:22</guid><dc:creator>admin</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;This was the first sample on the list at creators.xna.com, so it was the first one I converted.&lt;/p&gt;
&lt;p&gt;This sample shows how to use trigonometry to make one 2D object aim towards another object as fast as it can. This can be useful when making spotlights, gun turrets, and more. The function &lt;code&gt;&lt;font color="#000066" size="2"&gt;TurnToFace&lt;/font&gt;&lt;/code&gt; does the hard work in this sample. You can copy it and use it in your game. &lt;/p&gt;</description><enclosure url="http://ilovevb.net/Web/files/folders/22/download.aspx" length="159127" type="application/x-zip-compressed" /></item><item><title>VB.NET XNA Audio3D Sample</title><link>http://ilovevb.net/Web/files/folders/samples/entry12.aspx</link><pubDate>Fri, 23 Nov 2007 23:20:48 GMT</pubDate><guid isPermaLink="false">f079997d-67b3-4d49-aaea-86507d683840:12</guid><dc:creator>admin</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;This sample shows how to position sounds in 3D space, implementing panning, Doppler, and distance attenuation effects. &lt;/p&gt;
&lt;p&gt;Updated for XNA 2.0 (beta) and written in VB.NET.&amp;nbsp; Just like the previous sample, we use an XNA C# project to get a&amp;nbsp;content pipeline, but everything else is written in VB.NET&lt;/p&gt;</description><enclosure url="http://ilovevb.net/Web/files/folders/12/download.aspx" length="2159874" type="application/x-zip-compressed" /></item></channel></rss>