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This was the first sample on the list at creators.xna.com, so it was the first one I converted. This sample shows how to use trigonometry to make one 2D object aim towards another object as fast as it...
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11-30-2007
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291
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File Size 155.4kB
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This sample shows how to position sounds in 3D space, implementing panning, Doppler, and distance attenuation effects. Updated for XNA 2.0 (beta) and written in VB.NET. Just like the previous sample, we...
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11-23-2007
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226
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File Size 2.1MB
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Billboard Sample This sample shows how to efficiently render large numbers of billboard sprites, using a vertex shader to perform the billboard computations entirely on the GPU.
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12-27-2007
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281
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File Size 452.2kB
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BloomPostprocess Sample This sample shows how to use bloom post-processing filters to add a glow effect over the top of an existing scene.
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12-24-2007
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292
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File Size 15.6MB
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This was the third sample I converted, pretty basic stuff. In addition to converting from C# to VB.NET, it's also been updated for XNA 2.0. Chase Camera Sample This sample demonstrates how to create...
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11-30-2007
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344
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File Size 1.5MB
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Color Replacement Sample This sample demonstrates how to render parts of an object with a user-defined color.
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12-24-2007
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194
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File Size 2.1MB
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Heightmap Collision This sample demonstrates how to move objects along a heightmap. It is based on the Generated Geometry sample, which creates a landscape from a bitmap. We build upon that sample, showing...
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12-28-2007
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271
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File Size 991.4kB
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2D Collision Sample 2: Per-Pixel This sample demonstrates per-pixel collision detection. Introduction In the previous example, you created a simple object avoidance game using rectangle collision detection...
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12-18-2007
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183
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File Size 48kB
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Here's the VB.NET version of the source code from #3 in the three part collision series. Original Tutorial can be found at the Creators Club site: http://creators.xna.com/ Collision Series 3: 2D Collision...
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12-21-2007
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130
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File Size 35.6kB
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