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  • It's All About the Cameras

    Organization of the Core The structure of the Nimble2D library is based on the idea of a central "Core" object that contains references to all of the major component objects and gives a coordinated means for all objects to be able to work off the same hub. The organization structure looks like...
    Posted to Nimble2D (Weblog) by MattWorden on 03-21-2009
  • Doing 2D in SlimDX

    Now that I've had a couple of weeks to play around with 2D programming in Direct3D9 via SlimDX, here are a few things that I've found. After creating the Direct3D Device (as explained in the " Graphics Enumeration and Launching the Game Form " post), I create a Direct3D Sprite object...
    Posted to Nimble2D (Weblog) by MattWorden on 02-12-2008
  • Laying Out the Graphics Approach

    I won't be able to do much more coding until the weekend. So, I figured I should give a quick overview of how I'm going to approach the main graphics drawing routine. I'll start high-level and work downward, then spiral back upward, and then back down a little bit before popping up into the...
    Posted to Nimble2D (Weblog) by MattWorden on 01-24-2008
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