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  • Another Look at the Pixel-Plotting Tests

    Thanks to codeimp's comment on my previous post, I went back to my pixel-plotting test app to add-in a LockBits method to see how it would stand up to the pure GDI+ methods. As it turns out, I found that a poorly-placed "End If" was causing the code to not draw 100,000 pixels per test ...
    Posted to Nimble2D (Weblog) by MattWorden on 02-12-2009
  • Interesting Pixel-Plotting Efficiency Test Results

    I recently ran a little experiment to see which would be the fastest way to plot a bunch of single pixels using the methods available in the System.Drawing namespace. It turns out, for those who haven't looked, that there is no set-pixel type method because everything is built to work with various...
    Posted to Nimble2D (Weblog) by MattWorden on 02-09-2009
  • Tick-Tock Game Clock

    There are some things needed in a game that are independent of the graphics system. One of them is the system used to keep track of time passing as the game runs. I prefer to work with a delta-time based system. This means that we figure out how much time has passed since the last loop and use that ...
    Posted to Nimble2D (Weblog) by MattWorden on 10-20-2008
  • Making GDI+ Nimble

    One thing that the GDI+ (System.Drawing namespace in VB.Net) system is *not* is overly quick. It does a great job of certain things required by a more general, modern OS-based drawing system -- fonts, alpha, lines & shapes, etc. But it isn't game-graphics quick. Mainly, it uses the CPU to do...
    Posted to Nimble2D (Weblog) by MattWorden on 10-16-2008
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