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  • Done Pondering, Shifting Gears

    As my last post detailed (a couple of months ago), I came to a crossroads and have figured out a direction to go. The games I hope to make in the near future are not very complex and do not require amazing graphics capabilities. So, I will take this blog down a more generic path in 2D game programming...
    Posted to Nimble2D (Weblog) by MattWorden on 09-22-2008
  • Units of Measure

    I've been working through some auto-moving sprite functionality, and have wandered a bit further down that road than I originally expected to at this point ... so now I need to back up a bit to get back on the main route of progress. Here is my list of current things to do: Finish fleshing-out my...
    Posted to Nimble2D (Weblog) by MattWorden on 02-22-2008
  • Breaking Up the Solution, and How I Program

    I expect, in the end, Nimble2D will be a rather full-featured library for making games -- graphics, particles, collisions, input, sound effects, music, etc. But to get there, I will need to break things up into manageable chunks, building higher priority things first, then fleshing-in the more detailed...
    Posted to Nimble2D (Weblog) by MattWorden on 01-16-2008
  • A Nimble Launch

    On this first post of the new blogspace for Nimble2D , I'd like to do two things: (1) Give credit where it is due, and (2) give a brief overview of how I see this project at the start. So, credit ... First, a big thank you to Chris Williams for setting up ilovevb.net (a perfectly logical place for...
    Posted to Nimble2D (Weblog) by MattWorden on 01-15-2008
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