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  • NimbleInput Overview

    One of the first things I like to think through is how user input will be provided in a game, and how I want to manage that within my game code. I've become fond of working at the higher abstraction level of "user actions" within the game code itself. I'd rather write my code to respond...
    Posted to Nimble2D (Weblog) by MattWorden on 11-27-2008
  • Done Pondering, Shifting Gears

    As my last post detailed (a couple of months ago), I came to a crossroads and have figured out a direction to go. The games I hope to make in the near future are not very complex and do not require amazing graphics capabilities. So, I will take this blog down a more generic path in 2D game programming...
    Posted to Nimble2D (Weblog) by MattWorden on 09-22-2008
  • Pondering Pause

    So, it's been a few months since I posted here. But, it's not like I've been slacking. I've even fleshed out some of the start-up sequence code for Nimble (I ended up changing one of my dev machines, and that caused me to need to do some extra caps checks and respond properly to what...
    Posted to Nimble2D (Weblog) by MattWorden on 06-29-2008
  • Units of Measure

    I've been working through some auto-moving sprite functionality, and have wandered a bit further down that road than I originally expected to at this point ... so now I need to back up a bit to get back on the main route of progress. Here is my list of current things to do: Finish fleshing-out my...
    Posted to Nimble2D (Weblog) by MattWorden on 02-22-2008
  • Breaking Up the Solution, and How I Program

    I expect, in the end, Nimble2D will be a rather full-featured library for making games -- graphics, particles, collisions, input, sound effects, music, etc. But to get there, I will need to break things up into manageable chunks, building higher priority things first, then fleshing-in the more detailed...
    Posted to Nimble2D (Weblog) by MattWorden on 01-16-2008
  • A Nimble Launch

    On this first post of the new blogspace for Nimble2D , I'd like to do two things: (1) Give credit where it is due, and (2) give a brief overview of how I see this project at the start. So, credit ... First, a big thank you to Chris Williams for setting up ilovevb.net (a perfectly logical place for...
    Posted to Nimble2D (Weblog) by MattWorden on 01-15-2008
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