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  • Doing 2D in SlimDX

    Now that I've had a couple of weeks to play around with 2D programming in Direct3D9 via SlimDX, here are a few things that I've found. After creating the Direct3D Device (as explained in the " Graphics Enumeration and Launching the Game Form " post), I create a Direct3D Sprite object...
    Posted to Nimble2D (Weblog) by MattWorden on 02-12-2008
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